var e = require;
var t = module;
var o = exports;
Object.defineProperty(o, "__esModule", {value: !0});
var n = e("AssetsManager"),
    a = cc._decorator,
    i = a.ccclass,
    r =
        (a.property,
        (function (e) {
            function t() {
                return (null !== e && e.apply(this, arguments)) || this;
            }
            return (
                __extends(t, e),
                (t.prototype.start = function () {
                    var e = cc.instantiate(n.default.getInstance().getFightPrefab("TouchViewUI"));
                    cc.find("Canvas").addChild(e);
                }),
                __decorate([i], t)
            );
        })(cc.Component));
o.default = r;
